Overview
As a Creative Artworker at Activision, I was part of the global localisation team responsible for adapting Call of Duty’s marketing assets for international regions, including EMEA and APAC. This involved tailoring U.S.-based campaigns into regionally appropriate visual content while maintaining brand consistency, stakeholder requirements, and tight AAA timelines.​​​​​​​

ROLE
Creative Artworker

TOOLS
 Photoshop, Illustrator, InDesign, Premiere Pro

Responsibilities
Adapted digital marketing assets (social, store banners, hero art) across multiple languages and platforms

Worked closely with international partners including Sony PlayStation, Xbox, and Steam

Translated visual strategy into culturally relevant formats across regions

Maintained version control, QA standards, and consistent delivery at scale​​​​​​​
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Outcome
Delivered hundreds of assets per campaign window under high-pressure deadlines

My team’s localisation process became the gold standard, leading the company to eliminate external agency use

Improved turnaround time and regional engagement through visually tailored, high-impact deliverables
Takeaway
“This project taught me to balance creative quality with scale and speed—while earning the trust of global stakeholders in a AAA production environment.”
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